If you did everything correctly, then at the first start, a window with settings will appear. To Install Eshme Import/Export script: Startup, YAGG and DAOTools add to C(disk):/Program Files/Autodesk/3dsmax/Scripts -> scripts The export script and the game itself must be in the same program files folder. The model is named the same, only with a detail number at the end: hf_rob_xmpl_0 or em_arm_exmp_0ĭecide where you install all programs - program files(x86) for 32 bit programs on 64 bit computers. *NOTE: The material itself (the name of the material in max, then it will be the MAO file) is named the same, but without the texture type. The result should be something like this: hf_rob_xmpl_0d or em_arm_exmp_0n. Qm - male qunari (there's no female qunari in the game)Į - emissive (Emissive) Need for a glowing effect. Check custom item GDAs to get a clearer idea of this. Model naming has more restrictions, no more than 4 letters for the idenfifying string. Although you can name your custom textures anything you want so long as it is unique. Textures in the game are named as follows: _0. This tells the item which texture files it’s supposed to use. ![]() It has information in it like bone order for whatever skeleton the item uses. ![]() It defines the path for the other parts of the mesh(msh, mao etc). ![]() This is the one the game references first.
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